The home screen, the three main destinations, and the settings drawer behind the cogs.
Title and style, drawing or recording a path, placing checkpoints, and configuring interactions.
Everything in a quest stays editable, including turning it into a game mode.
What separates a standard quest from the four competitive modes.
Green against red: capture your flags and carry them to the Tower.
Claim territory with structures, raid what the other team built, and harvest to keep building.
One Runner, any number of Hunters, ten metres for ten seconds.
A hidden Killer, a twenty-metre radius, and accusations between checkpoints.
Let Waybound plan the route, or set direction, places and checkpoint count yourself.
The screen every quest opens with, and the slide control that puts you in it.
WAYBOUND · TUTORIAL LIBRARY